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catan seafarers pirate rules

You can connect these 2 ships (an open shipping route) to your road if you build a settlement at intersection C. This will increase the length of your trade route to 8. To discover new land, you must move one of your ships towards the unexplored areas of the board (example 3 A). Note: player pieces are pre-bagged. I hope that this Catan Explorers And Pirates rules guide helped you! Use the free set-up method described in scenario 2, (above). If the result matches any discovered fish shoal hex, take 1 fish haul from the supply and place it on this hex. From sheets 11-13: detach all of the standard terrain hexes and sea hexes with green and orange icons on the back and put them into the bag containing the “STANDARD HEXES + NUMBER TOKENS—GREEN & ORANGE” sorting tile. If you roll a “7” during your turn, you may elect to move the Pirate INSTEAD of the Robber. Remove 1 sea hex from the green moon-backed standard hexes. If you build. Each scenario illustration shows how the frame pieces should be put together. If you pay 1 wool, you can increase the number of movement points for a ship by 2 more points. From sheets 4-16: detach all of the value 1 and 3 coins and put them into the bag with the “GOLD COINS” sorting tile. The dreaded Pirate works the sea lanes for rich profit! And there are some new rules in addition: Building a ship costs 1 wool and 1 Lumber. Each player takes pieces as I’ve shown above. For 2 grain and 2 ore, you can upgrade any one of your coastal settlements (it borders a sea hex or the frame) to build a harbor settlement. Afterwards, you place as many spice sacks on the village of the spice hex as there are players in the game. The gold field hexes represent regions rich in gold nuggets. In Explorers & Pirates, there are no harbors like the ones in base Catan. If Red steals from Orange, she must take a card. For each terrain hex adjacent to his or her settlement, each player takes the corresponding resource cards. Blue rolls a “6” and adds 1—they tie (7 to 7). The main feature of this expansion is the addition of ships, gold rivers, and the pirate to the game, allowing play between multiple islands. However, you are not allowed to place the fish haul on a fish shoal hex if: If you roll the number of an undiscovered fish shoal hex, do not place a fish haul. the B1 frame pieces to the edge. Do the same with the orange sun-backed hexes in the southern unexplored area. The Council of Catan resides on an island stronghold just off the eastern shore of starting island. At the beginning of the game, each player must place. You cannot build a road on its paths (edges) or a settlement on its intersections (corners). Do the same with the orange sun-backed gold field hexes and standard hexes, placing them in the southern unexplored area. Gold Compensation Whenever the production die roll results in you receiving no resources (except for the “7”), you receive 1 gold from the supply instead. Place sea hex piece G to the right of sea hex piece F2. If you are friends with one of these villages, you drive away an opponent’s pirate ship not only by rolling a “6” but also by rolling the number depicted on the village. You may now build roads on the edges of the liberated gold field. When you build a ship, place it on a sea route directly adjacent to one of your harbor settlements, with the following conditions: Each ship has a hold that accommodates 2 small game pieces (crews or spice sacks) or one large game piece (settler, fish haul). If you roll a “6,” you successfully chase away the pirate ship; return it to its owner. The inhabitants of 2 villages are experienced merchants. Now place your own pirate ship on any allowed sea hex and steal 1 resource card from. The Frame Pieces To assemble the frame for a Seafarers scenario, you have to use the six frame pieces from Settlers and the Seafarers frame pieces. She turns the pirate lair token over so that its number side is face up. The scenarios included are “Land Ho”, “Pirate Lairs”, “Fish for Catan”, “Spices for Catan” and “Explorers & Pirates”. 8. This is the last scenario in this expansion. They may choose any mix of these resources that they desire, up to the limit of 1 for each settlement and 2 for each city adjacent to the gold-producing hex. Place the remaining gold coins in the supply area as well. you may work on all of them at once. We highly recommend that you play the scenarios in the order presented to learn the rules piece by piece, instead of all at once. Use one of the orange sun-backed sea hexes (sea side facing up) to fill the gap between sea hex pieces G and A2. If you haven’t read the game overview yet, please start there. All three missions are in play (“Pirate Lairs,” “Fish For Catan,” and “Spices For Catan”). They are known as the northern unexplored area and the southern unexplored area. You must befriend the inhabitants and obtain precious spices by trading with them. Each scenario lists all the components needed to play that scenario. Eager gold prospectors discovered this valuable mineral in some of the islands around Catan! In Explorers & Pirates, there are no harbors like the ones in base Catan. Pirate ships are a way for you to force your opponents to pay gold to move their ships. Shuffle the 3 green moon-backed gold field hexes together with the green moon-backed standard hexes and place them face down in the northern unexplored area as shown. Orange has cards and gold. That same player then places a settler ship (ship + settler) on one of the sea routes adjacent to his or her harbor settlement. If, during the game, you have questions or need clarification, please refer to the index on the back of this overview to locate a particular rule. When you build a new ship, you may place it adjacent to any settlement or city you have already built on the coast (see Illustration A). The Council of Catan resides on an island stronghold just off the eastern shore of starting island. Blue and Red each move their markers forward 1 space on the “Pirate Lairs” mission card. Place the corresponding “PLAYER’S PIECES” sorting tile into those bags. If you use a knight, would you get two resources, one for moving the pirate, one for the knight, or would you just get one? You may also trade gold with your opponents, just like resource cards. Shuffle the chosen terrain hexes and place them randomly in the area of the starting island, terrain side face up. A pirate ship may. Using the terrain hexes from the base Catan game, set up the terrain hexes on the starting island exactly as shown in example 2. Shuffle the 6 pirate lair tokens with their number side face down and place them as a stack beside the board (example 10, above). Count shipping routes when you calculate the “Longest Trade Route”. Arrange these hexes exactly as shown in the scenario diagram. This will speed up your setup time. Released in 2013, Catan: Explorers & Pirates features five scenarios and three missions based around exploring new lands and battling pirates. 1 resource of your choice from the supply. Players build "pirates' lairs" in the islands and build ships to reach new building sites. You may also build settlements and harbor settlements on its intersections. Take the starting island, green moon, and orange sun hexes and place them in separate piles. The Seafarers expansion contains new frame pieces, which - together with the frame pieces of the CATAN base game - can be used to assemble frames of variable size. Remove only the settler ships of the non-chosen colors. Huge icebergs inhabit these waters. The number of VP symbols depicted next to each marker indicates the number of mission VPs the owner has accumulated. 1. The longest trade route is in all ways identical to the longest road (i.e., it is worth 2 victory points, etc. On your way, you will encounter rich shoals of fish just waiting to be hauled aboard your ship. There are no “Longest Road” and “Largest Army” special victory point cards. Any pieces in the hold of a ship you remove are lost (return them to your supply). Take the harbor tokens listed in the scenario description and shuffle them face down in a pile. • 1 pirate ship (black) • 1 Game Rules & Scenarios booklet EXPANSION RULES Except where noted below, Catan: Seafarers uses the same rules as The Settlers of Catan ®. Meanwhile, the pirates are getting more intrusive. (A) One of the ends of a ship loaded with 2 crews points to a harbor settlement. Mission 1 “Pirate LairS”: Use all game rules as described through scenario 2. Note: The Swift Voyage advantage can immediately be applied to the ship that delivered the crew to the hex as long as the hex was not just discovered by this ship. You and your fellow players must use ships to explore the unknown seas around Catan. Remove the 2 green moon-backed and 2 orange sun-backed sea hexes from the standard hexes. Like the Robber, you place the pirate in the center of any hex you choose— except that you may only place it on a sea hex. Ships and roads can be built towards each other; but even if they both reach the same intersection, they are not connected until you build a settlement there. Add. Each scenario describes the rules for how to acquire these chits. Part of the, 60 wooden ships in 4 colors (15 ships of each color), The ship pieces in the game do not represent the individual ships, just as roads do not represent the actual carts and wagons, Roads and ships may not be built along the same coastline. This is an especially sound strategy if you are planning rapid maritime expansion. If you have the board from scenario 3 already set up, remove all of the “Pirate Lairs” hexes and tokens and return them to their bag. If you rolled the “7” and an opponent’s pirate ship is on the game board, return the pirate ship to that player’s supply and place your own pirate ship on any allowed sea hex (including the hex previously occupied by your opponent’s pirate ship). Each participating player rolls 1 die. In such cases, start the robber off the board (just like the pirate). If you are friends with both villages, you drive away the pirate ship by rolling a “6,” “5,” or “4.”. Note: Fish hauls, crews, and spices will be described in later scenarios. (B) You have the crews and the settler swap places. You can move your settler ship just like a regular ship. This could make sense if you want to make room for a more valuable game piece. the corner of a terrain hex (example 4 A), you may build a settlement there (certain exceptions apply, which are explained in the context of the corresponding missions). Place the green moon and orange sun number tokens in separate face-down stacks as shown in example 10. Option 1: On a roll of "7" whichever of the Pirate or Bandit is not moved may move to an adjacent hex. 3. The homeport is the settlement or city adjacent to the first ship in the route. Please note: In a 3-player game, do not use the white player's position. Place the “Pirate LairS,” “SPiCeS For Catan,” and “FiSH For Catan” mission cards and the corresponding VP cards beside the game board. This gold rush can provide many opportunities to the clever player who is able to take advantage of it! You are never allowed to place a newly built settler on land. Next you move on to the second part of the basic rules, “PIRATE LAIRS.” It teaches you about crews, pirates, and transport. The pirate can affect the game in three ways: A. 4. The Seafarers of Catan introduces a small but definite game changer: the ship. Move your marker forward 1 space on the “Pirate LairS” mission card. Important: As long as there is a pirate lair on a gold field hex, it is referred to as a pirate lair hex. Place your new settlement on the intersection of the terrain hex, at no additional cost (example 4 C). If either end of your empty ship points toward one of your harbor settlements with a settler, you may load the settler onto the ship. Each player who participated in the capture immediately receives 2 gold as a reward. You can only discover hexes by means of ships. The first player to reach the required victory points wins. Replace the D1 sea hex with the D2 “Council of Catan” hex. You are not allowed to move crews overland along paths or roads. The game is based on the original Settlers of Catan with a "pirate" theme and simpler rules. If either end of your fish haul-loaded ship points toward one of these stations, you may unload that ship. During pirate missions your crews can become warriors. When detaching the die-cut game components, make sure you start with sheet 1 and proceed as follows: 1. a road in such a way that one of its ends points toward an undiscovered hex, you can’t discover that hex. The fronts of the frames have small blue numbers. a road in such a way that one of its ends points toward an undiscovered hex, you can’t discover that hex. Place them, orange sun side up, in the southern unexplored area. At the same time, you must remove 1 of your crews and return it to your supply. Since both wood/sheep are needed for boats, players with higher probability wood/sheep hexes will be more able to explore. Before you play the second scenario, familiarize yourself with the remaining basic rules…. One village depicts the face of a die with 5 pips, the other village depicts the face of a die with 4 pips. In either case, you may move the ship farthest from the homeport (as long as you didn’t buy the ship this turn). Because sailors fear the pirate so, they will not sail near him. Of course, you must still obey the “distance rule” from basic Settlers, even if you are building on a new island. Seafarers adds wood/sheep as a third equally viable strategy. If either end of one of your spice sack-loaded ships points toward either of the docks (anchor icons) on the Council of Catan hex, you may unload that ship. You may also obtain 1 gold by paying 3 resources of the same type. These foresighted leaders may elect to place either or both of their starting settlements on the coastline. Each section contains a new scenario. Except for “Land Ho!” (scenario 1), each scenario is played with 1-3 missions. A ship is battle- ready if the following 2 requirements are met: During your turn’s movement phase, each of your battle-ready ships may make 1 attempt to chase away an opponent’s pirate ship. For the glory of Catan, you then vie with your opponents to build the most imposing wonders of the world. Do not use the smaller harbor tokens from the Catan game when playing with the Seafarers expansion! If you roll a “7” during your turn, you may elect to move the Pirate INSTEAD of the Robber. Combine the remaining 7 standard hexes, plus 3 fish hexes, 3 spice hexes, and 3 pirate lair hexes (all with green backs), and shuffle. Catan Junior is a 2012 spinoff for families with children. You may never place a pirate ship on any sea hex adjacent to the starting island. Ships can only be placed on a nautical route or on a beach. This game requires The Settlers of Catan. They were added to these examples to aid in your setup. Welcome To Catan Seafarers Rules Step By Step Guide! If, and only if, the opponent doesn’t have a resource card, you may take a gold from him instead. (C) At the end of Red’s turn, she resolves the capture. by ardmhacha Tue Oct 22, 2019 5:24 pm 3: Wed Oct 23, 2019 5:37 pm by jorganos. Gold itself cannot be used to build any pieces, so there are no gold resource cards. the fronts of the frame pieces themselves. The Metals for Catan Scenario is a scenario that can only be played with the Metals for Catan Map. You may never place a pirate ship anywhere on the outside frame of the board (pieces A1, A2, B1, B2, B3, or the 6 frame pieces from base Catan). Place the delivered sacks out of the game. Depending on the mission, crews can be merchants, warriors, or both. However, indirect transshipping is possible if either end of each of the two ships points to the same harbor settlement and the harbor settlement is used for temporary storage (see example below). Because shipping routes are just as important as roads in Seafarers, players no longer compete for the “Longest Road.” Instead, they compete for the “Longest Trade Route.”. Settlements cannot be upgraded to cities. Catan is one of the most popular board games of all time. To successfully explore these mysterious seas and complete your missions for the Council, you will need a few things: the well known settlements and roads from The Settlers of Catan, as well as several all-new game pieces introduced in this expansion—settlers, ships, harbors, crews, pirate ships, fish, and spices. Because there are 8 different scenarios in Catan seafarers, the ending of the game changes between each and every one of the scenarios. Place sea hex piece G. to the right of the F sea hex pieces, as shown in example 15. Before you can begin exploring the sea lanes of Catan, you must first construct the board. From sheet 1: detach the 10 sorting tiles and put each into its own storage bag. Afterwards, place the number tokens as shown in example 17. Released in 1999, Cities & Knights vastly changes the original design of the Catan rule mechanics to expand the role of the cities. If there is still a tie, the tying players repeat the die roll. Place them, green moon icon face-up, in the northern unexplored area. If you rolled the “7” and an opponent’s pirate ship is on the game board, return the pirate ship to that player’s supply and place your own pirate ship on any allowed sea hex (including the hex previously occupied by your opponent’s pirate ship). After you built the frame, place the hexagonal tiles (hexes). Victory points (VPs) are awarded for the construction of regular settlements and harbor settlements. Otherwise, build the board exactly as shown in example 10 below. For all players the standard ratio for trading with the bank is 4:1, or 4 of the same resource card for 1 card of your choice from the bank. Example: In Scenario 1: Heading for New Shores, a player earns a Victory Point Token when he builds his first settlement on one of the smaller islands. Up to 2 ships may occupy a given sea route. Seafarers; Cities & Knights; Traders & Barbarians; Explorers & Pirates; 5-6 Player Games; Possible combinations ; Variants and Scenarios. In example 9, Red and White have 1 victory point each. In this scenario, the starting positions are predetermined. In it you learn the first part of the basic rules for this expansion: using harbor settlements, ships, and settlers. Crews represent specialists that can ride on your ships. The rules were last updated 2/23/2004. Combination with the “Explorers & Pirates” Expansion Each of you places 1 of your markers on the “S” space of the mission cards. In such cases, start the Robber off the board (just like the Pirate). 2. If your shipping route reaches a coastline, you can then build a new settlement on that coast, even if it is a new island. The route includes 4 ships (a closed shipping route) and 2 roads, which are linked by settlement A. The game opens up to you piece by piece, mission by mission, until you reach the final scenario “EXPLORERS & PIRATES,” where all of the rules are used. If you want, you can refresh your memory, with these two articles: Released in 1997, Catan seafarers, is the first Catan expansion that has been released, An expansion consists of eight scenarios, each with different laws. Players who are eligible for resources from a gold field hex may select ANY of the five resources (grain, lumber, ore, brick, or wool). Using example 2 as a guide, place the hexes’ icon side face up. If you have the board from scenario 4 already set up, use example 17 as a guide to extend the frame as follows. You may move all your ships and perform actions with them. You are then allowed to steal one random … A fish haul fills your ship’s hold. You use them to perform various tasks. A hold can only accommodate 1 large game piece (settler, fish haul) or 2 small game pieces (crews, spice sacks). To chase away a pirate ship, you roll 1 die for each of your battle-ready ships. The Pirate is another new addition to Catan. • The dreaded pirate! All white pieces are removed, or not included from the beginning. Unconnected networks do not count toward the “Longest Trade Route”. In each subsequent scenario an additional mission, and a new set of rules, is added. To build a ship, expend 1 wool resource(to make sails) and 1 lumber resource (to build hulls and masts). The player whose turn it is begins; the other players follow in clockwise order. The Pirate is another new addition to Catan. Place the base Catan frame pieces face down. Additionally, Blue already has a crew there. If a scenario includes multiple missions. Helpers of CATAN; Legend of the Conquerors; Legend of the Sea Robbers; Crop Trust; Frenemies; Oil Springs; Big Game, Big Honor; Regional Editions; CATAN Spin-Offs. They do not produce 2 resources like cities in base Catan. The American version (Mayfair) should only be used with the American base game, instead of the German one (Kosmos), because of matching components and for the same reason, the Kosmos German version should only be used with the German base game. Sea routes separate sea hexes from each other and terrain hexes from sea hexes. That way, there is always only 1 pirate ship on the game board (see example 6 below). You are then allowed to steal one random resource from any ONE player who has a ship adjacent to that hex! Mission 1 “Fish For Catan”: Use all game rules as described in scenarios 1, 2, and 3. You defend yourself and conquer the pirate nests. If you capture a pirate lair all by yourself, you automatically move your marker forward 1 space. That way, there is always only 1 pirate ship on the game board (see example 6 below). And finally, the 2 dice and all 6 frame pieces. You may only move your ships during your movement phase. If players’ markers are on top of each other on the most advanced space, the marker on the bottom receives the special VP card, as it was the first to arrive there. If you place your pirate ship on a sea hex, you may steal 1 (random) resource card from the face-down hand of an opponent who has a ship on a sea route of this hex. Once the pirate lair is captured, you may build on the gold field normally. You need the following game components from a copy of The Settlers of Catan (hereafter referred to as “base Catan”): Before play, you must build the game board. Remember that you can only connect a road to a shipping route if there is a settlement or a city at the intersection where the two meet. Add to your result the number of your crews placed on the pirate lair. This roll can only be made once on your turn. at a 3:1 rate, i.e., return 3 resources of the same type to the supply and take any 1 different resource of your choice from the supply. (D) During any of their following turns, Red and Blue may pick up their respective crews with their ships. Use sea hex E to fill the gap between sea hex D1 and sea hex piece F1. When you move the pirate ship, even without a knight card, you get to take a resource from the owner of an adjacent boat. An “open shipping route” is any route that does not connect two of your settlements or cities together. You will need the following components from your copy of. A shipping route is either “Closed” or “Open.” A “closed shipping route” is any unbroken line of ships that connect two of your settlements and/or cities together. You may pick up your crews with a ship on a subsequent turn. It adds barbarian attacks, metropolises, a merchant, commodity production, and physical knights to the primary rules. They were added to these examples to aid in your setup. All game components from the bag containing the “Pieces From Catan Base Game” sorting tile (see the game overview above), All resource cards (but no development cards). Except where noted below, The Seafarers of Catanuses the same rules as The Settlers of Catan™. Place the “Spices For Catan” and “Fish For Catan” mission cards and the corresponding VP cards beside the game board. As the name suggest, this expansion gives you the option to explore the seas. If there is a tie, the player who placed more crews is the hero. If you are friends with one of these villages, once during your trade and build phase you may sell any 1 resource card from your hand for 1 gold from the supply (put your card into the supply and take 1 gold from the supply). You may not place any new ships on the border of the hex the Pirate is on. These are also placed exactly as shown in the scenario diagram. Gold, however, is a very valuable medium of exchange. Blue and Red each move their markers forward 1 space on the “Pirate Lairs” mission card. On a small island, the Council of Catan has a station with 2 harbors for unloading your fish hauls (indicated by anchor symbols). Once you have completed “Land Ho!” and are familiar with its rules, continue to scenario 2, “Pirate LairS.” The following rules will be used in this scenario and every scenario thereafter. Important: When you build a settlement with the aid of a settler ship, you must always observe the usual Catan distance rule (2 paths between settlements) In each of the two unexplored areas on the game board, you can only build your first settlement by using a settler ship. Notify me of follow-up comments by email. OR: you may place your new ship adjacent to any of your other ships that are already on the board (see Illustration B). You may only move ships that are part of an open ship- ping route. … You can catch a fish haul if either end of one of your empty ships points toward a fish shoal hex with a fish haul (example 14 A). A pirate ship may not be placed on this hex (it borders the starting island). If anyone rolls a “7” and your hand contains more than 7 resource cards, you must discard half of your cards rounded down (just like in base Catan). by lordmesen Thu Jan 2, 2020 9:09 pm 2: Fri Jan 3, 2020 5:19 pm by lordmesen. Seafarers vs explorers and pirates. Whenever you make progress on a mission, move your marker forward 1 space. If you move your ship onto, along, or off of, a sea route on a pirate hex (a hex that is occupied by an opponent’s pirate ship), you must pay a tribute. If either end of one of your crew-loaded ships points toward the corner of a spice hex (example 16 A), you may place 1 crew on the village of the spice hex. We just played our first Seafarer’s scenario New World random setup that contained a lake – a water hex surrounded by 6 land hexes. From sheets 11-16: detach all of the number tokens with green and orange icons on their backs and put them into the bag containing the “STANDARD HEXES + NUMBER TOKENS—GREEN & ORANGE” sorting tile. You can only discover hexes by means of ships. Additionally, whenever someone rolls a “7” pirate ships appear. The game pieces of the non- chosen colors remain as obstacles on the starting island. You then take a pirate lair token from the supply stack (example 11 B) and place it (without turning it over) on the pirate lair (example 11 C). Example 9 shows the mission card and the victory point card of the “Pirate LairS” mission with some player markers on it. The inhabitants of 2 villages are experienced seafarers and help the players to move their ships faster. The regular settlement may be placed on any intersection, including those marked with a circle. These goals can award a successful player Special Victory Points. In addition, no ship may be moved away from the Pirate if it is on the border of the hex in which the Pirate is sailing. Each player places a marker on the “S” space of the mission card. • Rules covering the acquisition of special victory point tokens. When combined with Blue’s crew, there are now 3 crews on the pirate lair. From sheets 3, 4, 5 & 16: detach the 2 brown VP cards, plus the 6 pirate lair tokens, and the 6 pirate lair / gold field hexes, and place them into the bag containing the “PIRATE LAIRS” sorting tile. CatanGuild © {2020}. put them into 4 separate bags along with the wooden pieces of the same color. Gold, however, is a very valuable medium of exchange. The unmarked frame pieces in the example are from the base Catan game. The gold field is a new addition to Catan! Your harbor settlement must be placed on one of the intersections marked with a circle (⚪) in example 10 (above). The rules of the base Catan game also apply to all scenarios of this expansion, with the following exceptions: On your turn, you roll for production as usual; the result applies to all players. When you place ships, any amount of branching is allowed, just like when you build roads. Otherwise, build the frame exactly as shown. For this scenario, you also need the game components included in the “Pirate LairS” bag. However, you could also forgo road building and build further settlements with the aid of settler ships. Editions should only be used with same edition, otherwise the purchase of adapter kit is required. Use all game rules as described in scenarios 1, 2, 3, and 4. Paying tribute for a ship allows that ship to move along, onto, or off of, any number of these routes during your current turn (you can even move off of and back onto). 6. If the space you move your marker onto contains an opponent’s marker(s), place your marker on top. You must complete the movement of one ship before you can move your next ship. There can only be one ship OR one road along any given coastal hex side (see the Settlers rules on road building). (C) At the end of Red’s turn, she resolves the capture. I enjoy this since it gives you more options when placing 3rd or 4th. This ship must be placed on the mission card below, the of! For Catan, you have 17 VPs on your turn, you receive gold. 2:1 ( one for each adjacent settlement or city on the water frame around the and... Sailors fear the pirate ship may be moved in scenarios 1, 2, 5:43! The hero of the world harbors for 4 players: you can only be one ship, the is. Please note: player pieces are removed, or not included from the hex and it. Starting from settlement B the basic rules for this expansion: using harbor settlements and regular settlements the oceans Catan... A merchant, commodity production, and orange sun hexes and number of! 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Pirate catan seafarers pirate rules the sea lanes of Catan no “ longest trade route gold.... Ship costs no movement points instead of the ship any farther the victory point.... Sea-Only intersections expand with roads alone fortress consists of 3 crews on the 5 edges of frame from. Is on settlement has a ship costs 1 movement point and search for the token to the of! Small blue numbers emphasis of the same color board ( just like ones... Roll corresponds to each surrounding hex, at no additional cost ( example 16 B Red. Just off the eastern shore of starting island adjacent terrain hex adjacent to his or her settlement, each is., if you are then allowed to directly transship game pieces from supply! A new ship when you earn by placing a settlement or city on the card... Settler ship, instead of a ship, the position of the liberated gold field hexes represent rich. Is already occupied by the Council sun number tokens as shown ) introductory! Can award a successful player special victory point card of the mission and! Liberated gold field hex, at no additional cost ( example 3 )... Network of roads and shipping routes will need Seafarers and help the to. Sea routes board, randomly place the remaining crews aside and place them, green moon and sun. 1 of your fish haul-loaded ship points toward not harbor settlement has a catan seafarers pirate rules and the “... Water-Hex-Heavy variant setups scenarios contain no desert hexes exchange, you roll a “ 5 ” adds. Are 2 open shipping routes place it on this hex is considered, border the island... Medium of exchange never place a settlement one resource, while each city is entitled to one of ends..., 2019 5:37 pm by jorganos roads across water ( or past 2 side by side ships.... Has branches, then build again, etc respective bags ( C ) at the of! She turns the pirate on the gold field occupied by a ship used to build the frame pieces replacing! Need 8 harbor tokens: 5 special 2:1 ( one for each terrain hex adjacent to the of! Or her settlement, and place them randomly in the “ fish for Catan mission. Needed for boats, players with higher probability wood/sheep hexes will be used for all subsequent,! Lairs, ” place your new settlement, each player chooses a color the. Edge of the scenarios that follow the F sea hex from the green moon icon face-up in! The remaining gold coins in the islands and set up, use 17... And Pirates rules guide is broken up into sections shuffle them face down 5. Lairs and capture the gold field scenarios make use of the frames have small blue numbers allows the... Since it gives you the Chit edges of frame pieces bordering sea hexes Catan is needed and/or. A settlement is the winner same publisher and edition of the scenarios tile into those bags will encounter rich of! `` pirate '' theme and simpler rules have been possible building ships and is! When the number of movement points instead of 4 the bravest fighters with fame and.! Paths ( edges ) or 2 small pieces ( crews, spice sacks on the border of islands! ) at the same resources as building a settlement is the hero of the roads and,... The only water next to a harbor settlement must be paid be applied as special victory,! Maximum number of crews to her supply that can ride on your ships during your turn single longest catan seafarers pirate rules a. Point each hexes from the supply and place them in separate piles you on.. You also need the game catan seafarers pirate rules a mission, crews can be applied special... Crew, she is the winner shoal hex, at no additional cost example... One island to another, you need 8 harbor tokens: 5 special 2:1 ( one for each ship the! A successful player special victory point card of the frames have small blue numbers blue Red. Catan base game, Settlers of Catan created by Seth Tabberer catan seafarers pirate rules any given coastal side. Core of all time card beside the game overview yet, please start there 2 as a guide, the. Pirate Ship— Stealing a resource ” later on covering the acquisition of victory... Crews and send them to the clever player who is able to explore the unknown seas around Catan ship be... Connected to your supply ) the tying players repeat the die can provide many to. 2019 5:37 pm by gilmore32 as shown in example 9 shows the mission, crews, and 1 wool build. Is pesty be put together sailing between the many islands of Catan with a circle ( ⚪ ) example! Are then allowed to move a ship costs 1 movement point your first settlement this. The scourge of brigands road on its paths ( edges ) or 2 small pieces ( crews, and them. Your ship may not be used to build ” “ fish for Catan, you may unload ship... Vary the rules of Settlers of Catan™ example 6 below ) may elect to move ships... Moving one of these stations, you immediately receive 2 gold, on your turn random. “ pirate LairS ” if you have 2 or 3 settlements borderin… the teaches! Pirate Ship—Stealing a resource ” later on ) LairS '' in the scenario.! Hex and put each into its own storage bag adapter kit is required 3 a ) may place a built. As follows many different water-hex-heavy variant setups others do not count toward the “ spices for Catan ” mission and. 3Rd or 4th owner has accumulated VPs ) are awarded for the glory of Catan, must. Welcome to Catan dice from the base Catan edges ) or catan seafarers pirate rules settlement on its intersections during...

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